

Players can alter weapon attack power and skill properties by altering its level the maximum capacity for these attributes can be increased through Compatibility Bonuses (stars in weapon's menu). Previous DLC weapons now act as a character's secondary rare weapon. Skills have a maximum level 3 limit.Īttributes are renamed "Additional Ability" and operate in a manner similar to the base game.Įvery character has an unique "Awakening Skill" they can learn to surpass their standard limits awakened skills grant a unique effect when they are used in battle. Equipment and heirlooms have been dissolved in favor of having characters learn weapon skills and weapon attributes on their grids.

Maps appear to have friendlier camera work for horse riding than before.Ĭharacters increase attributes by using experience points on a grid in a manner resembling Conquest Mode. Certain areas on the battlefield are fortified to inhibit these attacks.Įnemy AI has been further reworked to match the player character's movements. Hyper attacks will be more effective when ally morale is high. Here are the changes listed from the KOEI wikia: Supposedly, the story mode has a better/different execution, and instead of Chronicles mode, you get a different endless/castle mode gametype. I have SW4 and while I liked it, I didn't care to do ALL of the story modes (The Sanada is the only one I have left to finish and they put me to sleep) and Chronicles mode was a bit of a grind.
